Saturday, 18 June 2022

Planning - Concept Sketches for the Logo

 









Here are my concept sketches for the CDBoy logo. I decided upon the name CDBoy in reference to TVGirl, a popular band that is popular within my 16-25 year old audience. 
This is one of the logos I have decided on - made out of a CD I scanned on my printer.




Thursday, 16 June 2022

Audience Research - Audience Profile


    • Name: Maddie Hall
    • Gender: Female
    • Age: 19
    • Occupation: Catering / Waitress
    • Annual Income: £19,000
    • Location: South-East England
    • Psychographic: Aspirer
    • Values, Attitudes and Lifestyles: Likes to wear clothing that is considered alternative, but still tries to maintain an online identity on social media. Places importance on individualism and is an advocate for social change. Thinks of herself as stylish and current in terms of "alternative" style and cares about celebrity culture. 






Sunday, 12 June 2022

Audience Research - Focus Group

 Primary Audience

Name: Max McCabe

  • Age: 17
  • Gender: Male
  • Occupation: Student, Retail Worker
  • Psychometric Group: Aspirer / Explorer
  • Interests: Listening to / collecting music, drawing / animating, gaming
  • Favourite Music Genre: Indie Pop
  • Application to Brief: An interest in art and animation means that Max will particularly enjoy the visual elements of my music video. I intend to make the animation lively and colourful. Max enjoys when music videos follow a narrative and maintains a consistent aesthetic, and I intend to have reoccurring themes in my music video. This will particularly appeal to him.

Name: Liza Evers

  • Age: 17
  • Gender: Female
  • Occupation: Student, Retail Worker
  • Psychometric Group: Aspirer / Explorer
  • Interests: Listening to music, politics, TV, musical theatre, film, social media
  • Favourite Music Genre: Classic rock, indie pop
  • Application to Brief: Liza has a keen interest in consuming pop culture and will therefore enjoy the intertextual references I intend to include in my video. It will also appeal to her in the inclusion of social media links and "perks." Liza enjoys music videos that involve an interesting "theme" or motif- and the reoccurring visual effects will particularly interest her.

Name: Eric Dulieu

  • Age: 17
  • Gender: Male
  • Occupation: Student, Retail Worker
  • Psychometric Group: Aspirer / Reformer
  • Interests: Gaming,  drawing / animating, collecting gaming memorabilia, animals
  • Favourite Music Genre: Video Game OSTS and Indie Pop
  • Application to Brief: Eric is also interested in art and animation and will enjoy the interesting and unique visual style my music video incorporates. Eric also appreciates when there are realistic incorporations of unrepresented social groups in media- so the inclusion of a transgender main character will appeal to him particularly.

Name: Kenzie Adedeji

  • Age: 17
  • Gender: Female
  • Occupation: Student
  • Psychometric Group: Aspirer / Explorer
  • Interests: Drawing / animating, biology, anime/manga, listening to / playing / creating music, photography
  • Favourite Music Genre: Indie Rock
  • Application to Brief: The art style and mise-en-scene I intend to create with my music video is in-tune with the art Kenzie both enjoys and creates. The inclusion of two characters with two different social groups will appeal to Kenzie as she has an interest in media that represents underrepresented social groups. Kenzie also enjoys photography and will enjoy the variety of shot-types I intend to include in my video.


Secondary Audience 

Name: Dave Reeson

  • Age: 54
  • Gender: Male
  • Occupation: Communications Director
  • Psychometric Group: Mainstreamer Reformer
  • Interests: Playing music, collecting guitars, bicycles / cycling, TV drama, the outdoors
  • Favourite Music Genre: Alternative
  • Application to Brief: The genre of music my music video will include is one that Dave particularly enjoys. The bright colours, blue skies and colourful mise-en-scene resonates with Dave for his love of the outdoors. However, some of the references I intend to make may not resonate with Dave due to his older age.

Name: Sarah Reeson

  • Age: 55
  • Gender: Female
  • Occupation: Writer / Poet
  • Psychometric Group: Reformer 
  • Interests: Freeform art, poetry and writing, gaming, music, TV drama
  • Favourite Music Genre: Electronica
  • Application to Brief: Sarah values representation in media as a member of the LGBTQ+ community, so will particularly value the representation of gender and sexuality in my music video. She also has a great interest in art and will see the value in the form of animation my video will take - frame by frame alongside live-action.

Saturday, 11 June 2022

Planning - Annotating my Lyrics

 



Here are some rough ideas for my music video based on the lyrics. My idea is that the Mr Blue Sky motif represents my artist - he is the Mr. Blue Sky and influences the world around him with his art and creativity.

Friday, 1 April 2022

Audience Research Moodboard

Industrial Research - Music Video Theorists

Andrew Goodwin – identified 7 main aspects of a music video which audiences should look out for. 

·       1) Links between lyrics and visuals – the visuals will illustrate, amplify or sometimes contradict the lyrics.

·       2) Links between music and visuals - these may compliment, contradict or amplify one another

·       3) Genre characteristics – including specific use of lighting, camerawork and props.

·       4) Intertextual references – to other music videos, TV programmes, films, etc.

·       5) Notions of looking – the objectification of women, themes of looking and voyeurism, encouraging the viewer to desire the artist and their lifestyle.

·       6) Demands of the record label - usually the representation of the artist, recognisable motifs for particular artists, etc.

·       7) Performance based, narrative based, or concept based – a video will usually fall into one of the above categories, although sometimes will be in more than one.

 

Roland Barthes – said that texts may be open or closed. Narrowed down the action of text into five different codes, which can be applied to any narrative – including music narrative videos.

·       The hermeneutic code - the voice of truth. The code of enigmas or puzzles: The way the story avoids telling the truth, dropping clues and help create a mystery surrounding the narrative or character. This makes music videos very interesting.

·       The enigma/proairetic code- the voice of empirics. The code of actions – any action proposed has to be completed in a logical order or sequence. The result of these actions form the plot of events within a text. 

·       The symbolic code- the voice of the symbol. Composed opposites or themes within a text, presenting something or someone that is the complete antithesis of something or someone else. Done in the use of contrast, where new meanings arise out of the opposing and conflicting ideas. 

·       The culture code- the voice of science. Looks at the audiences wider cultural knowledge, morality and ideology. Relates to the audiences and makes a video more interesting and realistic.

·       The semantic code- the voice of the person. This points out to any section in the lyrics that suggest a particular meaning by a connotation which the story suggests. The connotation is what is symbolised.

 

Vladimir Propps – suggested that every narrative contains 8 different character types. They are called the "spheres of action". Many of these character types are identifiable in narrative music videos.

·       The dispatcher – who makes the villain known and sends the hero on a quest.

·       The magical helper – who helps the hero upon his quests.

·       The princess – the reward at the end of the quest, who the hero adores – representative of new equilibrium

·       The villain – which enters conflict with the hero in some way

·       The father of the princess – who gives tasks to the hero, but Propps says that the father and princess are not often easily identifiable

·       The hero – the protagonist to embark on the quest for better / the princess

·       The false hero – takes credit for the hero's actions, tries to have the princess to himself.

 

Richard Dyre – suggests that icons and celebrities are constructed by institutions for financial game and to target specific groups of people. Celebrities are constructed to represent "real people" experiencing real emotions. Stars are created by the music industry as to serve a purpose- which is creating profit from an audience because fans idolise these stars and provide income through buying music and products.

·       Audiences and institutions – Dyre argues that increasing the brand identity benefits the institution as they become a household name and increase sales in every aspect of media.

·       Constitutions – Similar to the audiences and institutions aspect of his theory, saying that increasing brand identity around a star benefits constitutions.

·       Hegemony – Known as culture – the idea that audiences relate to the star because they have a feature that they share, or something they admire within the star.

FINAL STATEMENT OF INTENT

Brief 4 – Music Video and Online How do you intend to use the four areas of the media theoretical framework to communicate meaning  and meet...